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C2_Scientist
jaywalker
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Reged: Tue Mar 26 2002
Posts: 1672
Loc: Finland
Re: "Advanced" map tricks galore (physics, modeling, misc) [re: Toshiba-3]
      Thu Mar 05 2009 03:39 AM Attachment (63 downloads)


Real-time analog clock

This is quite a simple trick, with which you can improve your town hall buildings, for example. Create the clock and the clock hands. Then make sure each clock hand is a separate object, and not merged to the actual clock (so detach if necessary). When done, go to track's textfile, to groove section, and use and adjust this code:
code:

&ClockHandMinutes.ACT // Actor name of the spinning object
NOT A FUCKIN LOLLIIIPOP
CONSTANT // Play the animation even if the player isn't anywhere nearby
NO FUCKING PATH YOU CUUUUUUUNT // Directional movement: none
SPIN // Rotational movement: spin
CONTINUOUS // Loops the rotation
0.00027778 // Spinning speed: full cycles per second (1 / hour = 1 / 3600)
0 , 0 , 0 // Centre point of spinning, adjust if necessary
z // Axis around which to rotate, adjust if necessary (x/y/z)


Cycle speeds for different clock hands:
Seconds: 0.016667 (1 / 60)
Minutes: 0.00027778 (1 / hour = 1/3600)
Hours: 0.000023148 (1 / 12 hours = 43200)

Next I'll post how to make a real-time digital clock, using only a single bitmap for the display.

My C2 website , YouTube channel

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Entire thread
Subject Posted by Posted on
* "Advanced" C2 map & car tricks galore (physics, modeling, misc). C2_Scientist Thu May 14 2009 08:50 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) The_BollocksModerator   Thu May 14 2009 08:58 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) cesm20   Fri May 15 2009 12:00 PM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) Yfrid SR   Tue Sep 29 2009 06:00 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) Lumberjack   Mon Feb 01 2010 05:33 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) Freddy   Thu Mar 05 2009 06:41 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) Harmalarm   Thu Mar 05 2009 07:04 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) C2_Scientist   Thu Mar 05 2009 09:27 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) TTR   Thu Mar 05 2009 09:43 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) C2_Scientist   Thu Mar 05 2009 11:46 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) Mastro 666   Fri Mar 06 2009 09:33 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) C2_Scientist   Fri Mar 06 2009 10:17 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) coffeycupAdministrator   Sat Mar 07 2009 08:39 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) C2_Scientist   Sat Mar 07 2009 09:09 AM
. * Post deleted by coffeycup Toshiba-3   Tue May 05 2009 11:11 AM
. * Post deleted by coffeycup Toshiba-3   Mon May 11 2009 11:13 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) C2_Scientist   Tue May 12 2009 01:48 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) coffeycupAdministrator   Wed May 13 2009 03:35 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) Hairba11   Tue May 12 2009 06:46 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) C2_Scientist   Tue May 12 2009 08:15 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) Hairba11   Tue May 12 2009 05:57 PM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) coffeycupAdministrator   Wed Mar 04 2009 06:06 AM
. * Post deleted by coffeycup Toshiba-3   Wed Mar 04 2009 04:55 AM
. * Re: "Advanced" map tricks galore (physics, modeling, misc) C2_Scientist   Wed Mar 04 2009 05:32 AM

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