Re: DD RAW Mod
[re: Razor]
Tue Sep 08 2009 02:30 PM
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Yeah, that looks cool. You're getting really good at SketchUp. Mebbe you ought to do a tutorial for the N00bs section.
Now for the constructive criticism section. How are you going to keep opponents from flying over those low walls on 'Four' and freezing game? You'll probably need to make a transparent 'invisible' wall to keep them in. C2 opponents will pretty much shoot off in any random direction at top speed and end up in an unfortunate place freezing the game.
I'm concerned about the gameplay of the 'Avalanche' one too, even if its a direct port from the game. The opponents will drive off that roof in 2 seconds and all end up at the bottom. Is there a lift or a ramp to get back to the top?
I still feel you ought to do a release of one as a beta so you can do a complete test. (I think you'll find the tracks need to be scaled up a bit) I know you mentioned Oilslick as a beta but what happend to Dragonfly? You'll learn alot doing the complete process. It might affect how you build the maps. Besides, the thread has grown to 4 pages. How many more screenies before we get something?